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Low percentile, high hits > winww2 and mbt
02-21-2007, 03:43 PM,
#6
RE: Low percentile, high hits > winww2 and mbt
I just played a turn where I had a soviet rifle squad with exp of 74 fire on an american engineer that was running across a field at 5 hexes. No damage done, but the Engineers fireed back at my rifle squad that was in a rough tree hex where it had sat for the last 3 turns with no supression and created two casualties and created a retreat. THAT ain't right.
I read something about the effectivness of infantry fire being toned down for 3.0 It seemed fine to me before. I think somebody doesn't understand what a 'casualty' is in SP. According to the manual, casualty isn't really the right word. It should be 'removed from combat', but I don't know any one word that covers that. When the yellow bar says 4 casualties, it could be any one of several things. 1 KIA 2 WIA, one scared shitless and unwilling to fight, or 1 that is taking care of the 2 WIA. It doesn't mean 4 KIA.
If one looks at the 'casualties' as all KIAs then yes the numbers are too high, but if one uses the criteria in the SP manual, then NO, they are not to high. You don't have to kill a soldier to render them combat ineffective, which is what the number on the yellow bar represents.
I have also noticed that MG's don't put paid to trucks and jeeps anymore. My Standard answer to the TOW or RR Jeep was a HMG. Squirt it a couple of bursts and watch it burn. No More. I hit a RR jeeep with 12 MG's firing 5 to 6 burts each and then watched the jeep drive off. I chalked it up to the fog of war, but now I'm having doubts.
OK rant over, back to your regularly scheduled program.
:soap:
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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RE: Low percentile, high hits > winww2 and mbt - by Grumbler - 02-21-2007, 03:43 PM

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