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Low percentile, high hits > winww2 and mbt
02-22-2007, 01:58 AM,
#11
RE: Low percentile, high hits > winww2 and mbt
Remember NOTHING in a computer happens by random. Nothing. It is impossible. Computers work by creating patterens. The closest to random you get is a very small part of a very large pattern.
The Programmer will use a pattern with 1.2 x 10 E <23> or somthing along that order in the theory that you will not ever see the entire pattern. That works fine for some things, but I think in SP, where you have thousands of 'random' factors included in the calculations every move, then standard patterns are not big enough.
Every time your uber panzer grinds forward a hex the program checks to see if it's spotted. I''ll bet for every unit. Then It calculates it it's spotted any units. FOR EVERY UNIT. Throw in breakdown calculations and that is a lot of 'random' events that have to be figured out by a non-random system. To move one hex.
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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RE: Low percentile, high hits > winww2 and mbt - by Grumbler - 02-22-2007, 01:58 AM

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