Liebchen Wrote:Are you envisioning pushing ATGs a kilometer by hand, then?
Yes i agree it is maybe not a very historical practise, but one i would be prepared to live with as at the moment the advantages of AT guns (with a one hex range) are not worth the VP points you lose when they are in T mode, the new rule that puts them in T mode after losing a assault has improved things a little, but the last two times i have seen this the AT guns still were all destroyed by air/arty attack, if you want to play the numbers in a tight game leave your AT guns digging trenches IMO.
Having said that any AT gun with a 2/3 hex range does make a good bunker/tank buster if handled very carefully. :)