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TOAW3 Airmobile Bug?
03-16-2007, 10:51 PM,
#2
RE: TOAW3 Airmobile Bug?
Can you explain a bit further?

You begin with 3 of 6 MP's remaining; does that mean you're already embarked, and have moved three hexes by airmobile movement? I think if you have move three by foot/motor, you can't embark.

Then you move to 27/40. And disembark. Then your're fired on by adjacent MR unit. After you disembark? Or before? And what is "MR"? (sorry, I'm weak on acronyms!).

Because if before disembarkation, could be an enemy air or AA attack, while enroute; but I don't think you should be attacked, after disembarking, by an adjacent unit?!

Unless you landed on an occupied hex, had combat, prevailed, and made the occupying unit retreat. That would be "normal".

I do think you could have some MP's remaining, after landing, depending on how far you went?

So I guess the issue really is the remaining MP's? You felt you shouldn't have any remaining, in view of your airmobile movement? That may be right, I'm not sure; airborne units have some MP's left after dropping, and airmobile should as well, but I can't remember if they do...
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Messages In This Thread
TOAW3 Airmobile Bug? - by fluidwill - 03-15-2007, 09:38 PM
RE: TOAW3 Airmobile Bug? - by Currahee - 03-16-2007, 10:51 PM
RE: TOAW3 Airmobile Bug? - by fluidwill - 03-18-2007, 05:45 AM

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