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TOAW3 Airmobile Bug?
03-18-2007, 05:45 AM,
#3
RE: TOAW3 Airmobile Bug?
And the answer is;

"Not a bug. Regardless of how far you fly while embarked, airmobile movement will result in 1/2 MP's being left over for use in combat, movement and digging in, unless the unit already had fewer than 1/2 of its starting MP's prior to starting the embarked portion of its move."

I have posted a follow up query to find out if units with less than half MP's remaining end up with zero, no reply as yet.

in answer to your post Currahee,

had 3of6 MP's left (50% turn remaining) but was unmoved/unembarked before the move above.

MR= motor rifle

was fired on during the change from embarked to mobile status, i.e after right clicking "disembark unit" I am pretty sure it was "ground combat" which i thought fair. was only left over MP's I thought strange, I had assumed ground MP's would be in proportion to airmobile MP's and vice versa. its a rule/working of the system i was unaware of thats all...

still learning, sigh....Violin

concurrent discussion, same topic, below


http://www.xtreme-gamer.com/forums/showt...hp?t=65589


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Messages In This Thread
TOAW3 Airmobile Bug? - by fluidwill - 03-15-2007, 09:38 PM
RE: TOAW3 Airmobile Bug? - by Currahee - 03-16-2007, 10:51 PM
RE: TOAW3 Airmobile Bug? - by fluidwill - 03-18-2007, 05:45 AM

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