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Hard Attack,Soft Attack
03-27-2007, 11:29 AM,
#4
RE: Hard Attack,Soft Attack
I guess the point I am trying to make is the intangibles should not only relate to unit quality(morale A,B,C,D,or E),but also to a units ability to use their weapons systems to there best ability(Shooting).The intangibles I listed should be worked into the Attack values.Using my example,a German Battalion had advantages in tactics,optics and probably crew quality etc which would translate into IMHO,A bigger HA factor.A Russian mixed battalion would suffer due to slower turrets,poor crew training, smaller crews and no radio's.There should be a little more to it than 50mm vs 76mm.
Perhaps I am just bitter because my 45 strong battalion can't kick the crap out of his 20 some Mixed battalions. :hissy:
I should probably stick to Armor vs Armor,but the some intangibles would apply to the 88 as well,optics and the longest range on the battlefield.(VM, I know you changed the range but the kill ratio should be higher IMO)
Lastly, Congratulations to Volcano Man,You made a game out of this scenario.

Kuriltai
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Messages In This Thread
Hard Attack,Soft Attack - by Kuriltai - 03-26-2007, 03:52 PM
RE: Hard Attack,Soft Attack - by Volcano Man - 03-27-2007, 12:09 AM
RE: Hard Attack,Soft Attack - by milan - 03-27-2007, 07:26 AM
RE: Hard Attack,Soft Attack - by Kuriltai - 03-27-2007, 11:29 AM
RE: Hard Attack,Soft Attack - by milan - 03-27-2007, 06:01 PM
RE: Hard Attack,Soft Attack - by Volcano Man - 03-28-2007, 03:59 AM
RE: Hard Attack,Soft Attack - by Kuriltai - 03-28-2007, 04:01 AM
RE: Hard Attack,Soft Attack - by Volcano Man - 03-28-2007, 04:29 AM
RE: Hard Attack,Soft Attack - by Ricky B - 03-28-2007, 05:21 AM
RE: Hard Attack,Soft Attack - by Kuriltai - 03-28-2007, 05:38 AM
RE: Hard Attack,Soft Attack - by milan - 03-28-2007, 07:37 AM
RE: Hard Attack,Soft Attack - by Volcano Man - 03-28-2007, 09:37 AM
RE: Hard Attack,Soft Attack - by Kuriltai - 03-30-2007, 03:13 AM
RE: Hard Attack,Soft Attack - by Volcano Man - 03-30-2007, 03:25 AM

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