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Artillery
04-11-2007, 07:21 AM,
#10
RE: Artillery
You can get a feel for one type of artillery in a game like [name omitted for spoiler reasons], where the Germans have three 150mm arty spotters, each with 25 rounds and two TRPs, and a large area/reasonable amount of time. The German dribbles out the rounds, a salvo at a time, disrupting and causing casualties to the Russians in a most effective manner.

Alternatively you could have green 81mm or 3inch mortar spotters (to get a higher command delay) with about a thousand rounds and a scenario restriction to only use target wide. Heck, why stop there....let's have a 25pdr spotter with another thousand and some 4.2inch mortars as backup. All target wide. That would be fun :) Er...for the side with the artillery, that is. But a big assault force, lots of rough terrain rather than woods, a thin line of defence and lots of flags, and you could have quite a good game...
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Messages In This Thread
Artillery - by metier9 - 04-09-2007, 08:20 AM
RE: Artillery - by Copper - 04-09-2007, 08:40 AM
RE: Artillery - by metier9 - 04-09-2007, 08:50 AM
RE: Artillery - by Mad Russian - 04-09-2007, 12:26 PM
RE: Artillery - by Mike Abberton - 04-10-2007, 12:19 AM
RE: Artillery - by Kelen - 04-10-2007, 12:19 AM
RE: Artillery - by McIvan - 04-10-2007, 07:32 AM
RE: Artillery - by Mad Russian - 04-10-2007, 03:32 PM
RE: Artillery - by Fullhouse - 04-10-2007, 10:19 PM
RE: Artillery - by McIvan - 04-11-2007, 07:21 AM

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