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SAM effectiveness
04-11-2007, 11:25 AM,
#13
RE: SAM effectiveness
Actually, my new bike almost rides itself. I haven't hit the 1,000 mile mark yet and if it doesn't stop raining here, I'll trade it in on an ark before I can.
I still say the Radar AAA has a major bug in it. If it can fire at a landed helio, then why can't it fire at a Tank, truck, jeep, or anything else on the ground? Land a helio in the same hex and see which one gets shot at. I consider radar AAA to be gaming the system, since it is taking advantage of an obvious logic flaw. Besides, Radar won't pick up a ground level target that isn't moving from a ground site. Sometimes you can pick up a dense target by filtering out the normal ground clutter, since a tree, hill, and chicken coop and have sligthly different returns.
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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Messages In This Thread
SAM effectiveness - by General SP - 04-09-2007, 01:07 AM
RE: SAM effectiveness - by shortreengage - 04-09-2007, 01:22 AM
RE: SAM effectiveness - by RedDevil - 04-09-2007, 01:23 AM
RE: SAM effectiveness - by Grumbler - 04-09-2007, 02:50 AM
RE: SAM effectiveness - by General SP - 04-09-2007, 03:25 AM
RE: ��SAM effectiveness - by shortreengage - 04-09-2007, 10:09 AM
RE: SAM effectiveness - by Greybeard - 04-09-2007, 01:25 PM
RE: SAM effectiveness - by General SP - 04-09-2007, 04:40 PM
RE: SAM effectiveness - by Vesku - 04-10-2007, 06:12 PM
RE: SAM effectiveness - by Walrus - 04-11-2007, 12:56 AM
RE: SAM effectiveness - by Grumbler - 04-11-2007, 11:25 AM

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