• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Best Uses/Practices for: 2 man LMG units
04-21-2007, 04:49 AM,
#8
RE: Best Uses/Practices for: 2 man LMG units
I use 'em routinely as scouts...they have binocs, and you can get them for 5/6pts. Let them find mines, find enemy positions, absorb arty fire, while the rest of your forces follow behind. I've seen a lot of folks scout with snipers and throw away a lot more points when they get aced.

I've always wanted to try the 'all LMG defense' just for grins...think about it - 2000pts = 333 LMGs at 6 pts each. Might not hurt your opponent much, but man, he'd run out of ammo trying to kill you.

Played an all LMG attack against ATCS once, just to see what would happen. It did not, as you might imagine, go well. The lack of an advance command makes 'em not so good for the mass attack. But it's neat to see arty shells fall on your pack of 75 attacking LMGs and watch 'em all scatter...
Quote this message in a reply


Messages In This Thread
RE: Best Uses/Practices for: 2 man LMG units - by The Coil - 04-21-2007, 04:49 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:22 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:37 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:39 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:52 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:59 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)