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Best Uses/Practices for: 2 man LMG units
04-21-2007, 06:58 AM,
#14
RE: Best Uses/Practices for: 2 man LMG units
Give me a Tankhunter rather than an LMG every time.

For example Aug 43 vet Russian stats -
LMG - cost 8. Can scout. Weak firepower = 30 at 40metres, 28 at 100metres.

TANKHUNTER - cost 13. Can scout. Strong firepower = 100 at 40m, 22 at 100m.
Can kill tanks and scythe down infantry at close range (its smg-armed)

So for spending just 5 points extra, you can have a Tankhunter which can not only scout like LMG's but can also blow away tanks.
PS - Although the TH doesn't have binocs, he's still got good eyeballs so who needs binocs anyway?
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Messages In This Thread
RE: Best Uses/Practices for: 2 man LMG units - by PoorOldSpike - 04-21-2007, 06:58 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:22 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:37 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:39 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:52 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:59 AM

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