• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Best Uses/Practices for: 2 man LMG units
04-21-2007, 09:03 AM,
#27
RE: Best Uses/Practices for: 2 man LMG units
I try to buy AT LEAST one LMG per company and assign them to the Platoon leader with the highest ratings. Simply for the little extra punch that you can add to the firepower of a platoon.

As the Germans, if I have the luxary to have an AT or INF gun, an LMG will fit on the truck/halftrack and will offer at least a little anti-personnel protection.

As the Russians, I love the tank mounted infantry move and will add an LMG for the extra firepower to the platoon, that hopefully will get to an objective quick. Especially since the AT abilities of the Soviet squads is pretty good on most dates.

All LMG are purchased with the "spare" points.

Another thing I do is routinely rethink my "kit". I know they do not survive very well, and have fought several games with no more than one or two LMG units. So they are not a complete 100% rule with me.

As a former Infantryman, I consider this an Infantry game. All other units are secondary IMO and are there to ensure that my infantry get to their objectives and secure it. LMG's fit well into that plan.

Sincerely,

Schwerpunkt
Quote this message in a reply


Messages In This Thread
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:22 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:37 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:39 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:52 AM
RE: Best Uses/Practices for: 2 man LMG units - by Copper - 04-21-2007, 07:59 AM
RE: Best Uses/Practices for: 2 man LMG units - by Schwerpunkt - 04-21-2007, 09:03 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)