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Spotting and unit quality - does it matter?
04-26-2007, 12:04 PM,
#17
RE: Spotting and unit quality - does it matter?
If a sniper falls in the forest, is there a sound?

Well, this regular and crack german sniper prove that when enemy units are hidden, you can almost walk up to them and tap dance on their helmets.

I walked the regular sniper up, and then the crack sniper up. When the regular sniper walked up, a sound icon was projected about 20m away from where he actually was, so the russians knew someone was lurking, but could not pinpoint. The crack walked up like a ghost.

The regular sniper moved within 7m and in woods, detected the hidden russkies without them knowing he was there.

[Image: sniper1.jpg]

These are the hiding russkies, with the germans nowhere to be seen on their turn.

[Image: sniper2.jpg]

Both snipers then turn and head off for lunch, the hidden russkies none the wiser. Icons appear for the hidden russkies.


[Image: sniper3.jpg]

After this, I walked a Tank hunter unit up and when he tried to get within 7 feet, he was gunned down by an activated russian squad.

This is not the test that I wished to perform, as I wanted to know if the crack sniper could spot troops at the same distance that the regular sniper could not.

This is all the time I have, but I may do more tomorrow. The theory is still not disproven.

Cheers!

Leto
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Messages In This Thread
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 12:04 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 01:17 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 01:17 PM
RE:��Spotting and unit quality - does it matter? - by Copper - 04-27-2007, 01:09 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-27-2007, 03:29 PM

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