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Battlefront compared to PzC
04-26-2007, 03:29 PM,
#7
RE: Battlefront compared to PzC
Adam Parker Wrote:
Boston33 Wrote:Are the "Decisive Battle" games significantly more complex than PzC?

No Boston they're very straight forward, though getting your head around supply is a little tricky due to a less than clear explanation in the rules book. But the map uses a supply radius indicator and that makes keeping your forces in supply easy.

Give "Korsun Pocket" a miss as its AI isn't up to scratch. The revised engine in Normandy brings it all together and you get a free Bulge game too.

Given the abstractions I mentioned in my earlier post IMO, "Battles In Normandy" is the best PC Normandy game on the market. You'll wonder where the HQ's are and whether the Germans could really have been as fluid as the AI plays but the historical results that he AI gives and the overall campaign feel, are amazing.

SSG with Battlefront, could have given Panzer Campaigns a run for its money but in development I feel that knew they just couldn't compete. They ended up releasing a third of a game and relinquishing the Battalion level PC combat crown well and truly to HPS. With the work that goes into each PzC title, HPS/Tiller Software deserve it.

Is there any kind of online community like there is for PzC for Battles in Normandy etc.
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Messages In This Thread
Battlefront compared to PzC - by Boston33 - 04-23-2007, 11:42 AM
RE: Battlefront compared to PzC - by Adam Parker - 04-24-2007, 09:24 AM
RE: Battlefront compared to PzC - by Boston33 - 04-24-2007, 01:07 PM
RE: Battlefront compared to PzC - by Boston33 - 04-26-2007, 03:29 PM
RE: Battlefront compared to PzC - by Liebchen - 04-25-2007, 02:46 PM
RE: Battlefront compared to PzC - by Hank - 04-27-2007, 11:38 PM

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