RE: Engineers, Bridges and Suicde....illogical
I dont know if that needs a change or not although I think that I'm so used to how it works that I would not change it even only for that reason. The way it works forces the bridging player to make sure that he is gonna have at least local superiority in the area where the bridge is intended to be built. That's the logic I try to apply and it works for me. Another helpful thing is to build bridges only in river bends where the oposite bank is adjacent only in 1 hex. This helps protecting the bridging proccess and the engineer unit and also the backdoor of the eventual bridghead...
And of course variety of thinking is essential in a productive debate... :)
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