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Engineers, Bridges and Suicde....illogical
05-02-2007, 01:50 PM,
#21
RE: ��Engineers, Bridges and Suicde....illogical
Glenn Saunders Wrote:...
I could see a possible menu item under Engineers called something different than Bridge Operation, maybe called "Emergency Bridge Op". Now if this were allowed, the game still couldn't track that this engineer has lost its bridge so there is nothing to prevent the same unit from building another bridge somewhere else later in the scn if the scn is long enough.

This function might have to be allowed even if the Eng is disrupted - but I don't think it couldn't be done if the unit is Broken. And there would have to be some penalty for this action so that a player only used it as a last resort. But what is fair? Half its strength and BF on that? Would people use it or am I proposing an idea to have John write code with consequences so high that it won't be used (read between the lines - am I wasting Tillers time here *if* I can even sell the idea?)
...
Does this sound remotely interesting?

Glenn
Hi Glenn,

If an engineer breaks, the issue is then resolved because the bridge disappears and off the broken unit can then go. My suggestion, making it fairly simple, haivng the significant penalty, etc, would be to have the engineer go to max fatigue, break and thus automatically lose the bridge as would happen if the unit broke from fire. It won't be building a bridge again too soon, as you suggest being a good result, which makes sense to me.

This was actually suggested by someone a couple of years ago when this was brought up before - I seem to recall this is maybe the third time it has come up here.

Rick
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RE: ��Engineers, Bridges and Suicde....illogical - by Ricky B - 05-02-2007, 01:50 PM

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