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Spotting and unit quality - does it matter?
05-03-2007, 01:56 PM,
#36
RE: Spotting and unit quality - does it matter?
So anyway, enough about clickies...back to the matter at hand.

Tested a variety of units with binocs, all Germans - 81mm mortar, an LMG, and HMG, an HQ, a sniper, and a 150mm gun - separated them with long, high walls, and walked a rifle squad toward each - whole map covered in rocky terrain (not 'rough').

The 150mm gun got first spot every time (as you might expect with the long range optics), others got spots at approximately the same time, within 2 secs and 10m of each other, except for one or two cases.

Basically, snipers spot about the same as any unit with binocs. Going to try it the other way in a second, with the spotting units walking up on stationary/hidden squads.

Interesting side note - tried it once on open terrain. In open terrain, units were getting spotted at 1800m+, basically as soon as they started moving. In rocky (again, don't confuse it with rough, which is even better cover), spots didn't start til inside of 600m.
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Messages In This Thread
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 12:04 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 01:17 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-26-2007, 01:17 PM
RE:��Spotting and unit quality - does it matter? - by Copper - 04-27-2007, 01:09 PM
RE: Spotting and unit quality - does it matter? - by Copper - 04-27-2007, 03:29 PM
RE: Spotting and unit quality - does it matter? - by The Coil - 05-03-2007, 01:56 PM

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