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Engineers, Bridges and Suicde....illogical
05-04-2007, 03:26 AM,
#37
RE:��Engineers, Bridges and Suicde....illogical
Panther Bait Wrote:So the engineers breaking and the bridge being lost seems to work well as a simpler fix to the issue without implementing special engineer coding or flagging.

Well, as Volcano more eloquently put it, a simplier change has a much higher chance of being accepted than anything which involves flagging or tracking info with a BTL\BTE file.

So at this point we have:

- a menu
- owning player can opt for it in his turn
- *might* be usable if the unit is disrupted (will have to see what John says here as most menus require Undisrupted status)
- will cause the unit to BREAK
- will cause the Eng Bridge to disappear as the unit breaks.
- will cause BF although John will decide if it is Max BF or something between 100 and 300.
- will allow the same Eng to rebuild a bridge later, but first it must
I) recover from Broke to Disrupted
II) recover from Disrupted to undisrupted or Normal
III) is dependent upon Unit Morale so it will likely have to recover a bunch of BF first.

I still haven't run this idea by John yet and am hoping to hear from "Elxaime" before asking for it. I guess I've been burnt before getting something changed only to find out the solution was not acceptable to one of the parties involved in complainig about the issue. So forgive me for wanting to be sure that most of the parties in the discussion agree with the idea first. But it looks like we might have something here.

Glenn
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RE:��Engineers, Bridges and Suicde....illogical - by Glenn Saunders - 05-04-2007, 03:26 AM

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