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Red Star-White Star. Total war in germany. [2]
05-12-2007, 03:26 AM,
#8
RE: Red Star-White Star. Total war in germany. [2]
Indeed, actually working on it now, maybe next weekend i finish and get it out. Changes r or will be.

1.Moved 4th canandian mech south to Gelnhaussen (historical) and assigned to 5 corps.

2.Deleted my phantom bdes in Nato the 197th and the 26 fallschirmajer bde (not Historical)

3.Modified oob to use Volcano mans alt art pack a and b.

4.82nd takes 18 hours longer to fully deploy less troops jumping in over longer peirod, moved one of there drop zones

5. Made 101st not airmobile, did this for those gamey situations (not that anyone would do that) i did increase foot speed to help reflect the use of helos.

6. MAJOR RECONSTRUTION done to the dutch oob using the great work by Hans on northag-north Winter War Scenarios if u have downloaded this u have the extra grapics already.

7. MAJOR CHANGES done to the Danes oob, ive done my research and ive found that alot of those little units were just for coastal defence so i eliminated them from game, the danes r much cleaned up now but they liked to intergrate arm, mech even down to company level so still plenty of liitle units just alot less. added first bde of the jutland division, jutland div will be only danes represented in the game and since they were based off map except for hq they r now all reinforcements that show up over a period of 2.0 days starting with the bde in Haderslev then Viborg then Aalborg, each city is farther up the penisula (historical)

8. Change berlin oob ( no more west germans)

this yet to be done

9. Change ace mobile oob

10. Make 101st a strategy (operation Screaming Eagle) with 3 options on deployment

I think thats it but that could change

Aaron
Rangers Lead the Way
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RE: Red Star-White Star. Total war in germany. [2] - by Aaron - 05-12-2007, 03:26 AM

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