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Total War in Germany 3.0
05-15-2007, 11:57 PM, (This post was last modified: 05-16-2007, 12:10 AM by Aaron.)
#4
RE: Total War in Germany 3.0
If u have something from 1985 as unit names and or organization, then yes send it to me ill look threw it. I dont think the british have ever been revised i think thats a vanilla oob.

And yes play as Nato against the AI.

I dont c how the soviets could have got that much suprise either, but this is a worst case scenario and i still figure in 12 hours warning before start of game for Nato to recall troops and pilots and start the deployment process or reinforcement process. I c Nato as partly ready in the game now, the problem with having NATO deployed and ready before the soviets cross the border is they cant win, there is no way the PACT could have won a war with NATO ready. Someone might disagree but thats what i think, i u did make a game with a deployed Nato your going to need to throw 20 divisions in from the Motherland on top of whats in the game.

Aaron
Rangers Lead the Way
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Messages In This Thread
Total War in Germany 3.0 - by Aaron - 05-15-2007, 09:37 AM
RE: Total War in Germany 3.0 - by Radetzky - 05-15-2007, 08:36 PM
RE: Total War in Germany 3.0 - by bdtj1815 - 05-15-2007, 11:37 PM
RE: Total War in Germany 3.0 - by Aaron - 05-15-2007, 11:57 PM
RE: Total War in Germany 3.0 - by wranger - 05-16-2007, 03:02 AM
RE: Total War in Germany 3.0 - by bdtj1815 - 05-16-2007, 10:01 AM
RE: Total War in Germany 3.0 - by Aaron - 05-17-2007, 06:09 AM
RE: Total War in Germany 3.0 - by Aaron - 05-17-2007, 06:24 AM
RE: Total War in Germany 3.0 - by Radetzky - 05-17-2007, 08:24 AM

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