Aetius Wrote:Dog Soldier Wrote:Are these comments related to the original or after the v101 patch?
Dog Soldier,
My comments were related at the original version, but it will not be one or two patches that will solve the game's problems.
It does not make sense to test a game without the latest patch, especially the v1.0 of a new series, and having in mind that the patch was released more than 40 days ago...
As Atle put it, it takes time to tune a wargame. Smolensk 41 has been patched 14 times... so far.
I agree that the 3D graphics are ugly. But at the risk of being flamed by the John Tiller fans, I would say that ALL HPS games have ugly graphics. Probably their way to be different from competitors... ;)
The game is not user-unfriendly if you take the time to get used to it. And it is being improved by patches. Same for bugs: they are being corrected and are not that messy.
The first scenario / tutorial is too difficult and that may repeal some players. A tutorial is supposed to be confidence building, not crushing. :)
Added to the fact that the second scenario is buggy (river crossing issues), it may be disheartening. But go on ! The other scenarios are great. And the tutorial should be played as 'Barbarian' not Roman.
The we-go system is really great. Its simultaneous effect adds randomness, which is realistic IMO. It really takes hard thinking and planning to try to overcome this randomness.
Overall, a great wargame which is still in its infancy.
It's quite tactical so I'm not sure it belongs to this operational ladder. My suggestion is to put it in the classical wargame ladder and later create a ladder for this Ancient Warfare series if it has the success it deserves, provided the game is not flamed on the ground of version 1.0 and ugly graphics. :)