RE: experimental rules in MBT - UPDATE
Howdy Folks: So after much play testing with Walrus and Vesku (thanks guys) this is what we have come up with.
The old standard 2-1 and 1.5-1 point ratios basically always guaranteed a win for the attacker. Through numerous games we have found that a new ratio of 1.75-1 and 1.35-1 now gives the defender a real chance of winning a game. This is based also on the assumption that the flags are of a low value of between 50 and 100. I have found that a value of around 75 for each flag works well.
Now obviously if you are player with 300 games under your belt playing a guy with 5 games under his you have to adjust the ratio.
The FOO restriction rule works very well and is a great success and I suggest that those who have not tried it do so. It certainly makes you buy more then the single token FOO, and also makes you think about where you are going to shoot instead of spreading one tube on each hex of the map.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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