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Break, d--n you break!
06-03-2007, 03:08 AM, (This post was last modified: 06-03-2007, 03:08 AM by rmonical.)
#1
Break, d--n you break!
I've been testing VMs France 40 alt scenario as the German. This is my first significant experience as the attacker in PzC scenario and it seems to be very difficult (if not impossible) for a disrupted unit to break as the result of an assault.

In this most recent turn I had two separate isolated and disrupted companies surrounded by the better part of a panzer division each. Neither broke despite being subjected to artillery, direct fire and multiple assaults. In one case, I had a lone rifleman (disrupted and isolated) that was all that was left of a 200 man company. It was preventing a panzer battalion from moving by.

Is it possible for a unit to break as the result of an assault?

My impression is that there is a point of diminishing returns on an assault so I break my assults up in order to try to eliminate these surrounded units. Is there a rule of thumb for the best odds to use? I could do a 10-1, or I could do three 5-1s as the target gets steadily weaker.

I notice that I am using the wrong optional rules for a VM scenario but do have the optional assault rule turned on.


Thanks
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Messages In This Thread
Break, d--n you break! - by rmonical - 06-03-2007, 03:08 AM
RE: Break, d--n you break! - by Sgt Fury - 06-03-2007, 03:10 AM
RE: Break, d--n you break! - by Volcano Man - 06-06-2007, 06:41 AM

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