RE: Op fire filter question.
'Dancer' tactics, as you call them, have been use in the real world for thousands of years. It is SOP for both the IAF and the USAF to use UAV to probe the defenses before sending in the Jabos. Now that other nations are starting to ramp-up on UAV's I suspect they will use similar tactics. As far as the AD units goes, most of the combat happens beyond visual range and to fast for human reflexes. So the battlefield management system gets a radar return that it id's as a hostile aircraft and sends out a missile ( two in most cases, since that bumps the kill probability from about 65 to 90 percent).
It's all part of the ECM game. That UCV could be emitting a false signal that fools the SAM into thinking it's a Jabo, or it could ba a Jabo emmitting a false signal; that makes the SAM think it's a UAV. So the program doesn't try to guess, it just kills it.
From the SP POV, the combat emulates the real world, which is a good thing to some of us.
I look at my opponents OOB before I buy and if he has AD with an EW rating of 5 or better, I either;
1.) forget about buying air
2.) buy SEAD, which is designed to take care of those pesky SAM's.
3.) make finding and hammering the SAM's with arty a priority.
4.) buy air that has a plus 2 EW rating over the enemy AD.
It is the EW rating that counts. A SEAD strike with a 9 EW rating will pretty much deal with a light AD system ( 1 battery, or a section of SPSAM's).
The battle between the SEAD and the SAM's happens way off the map, but the program still likes to fly the SEAD plane over the map, so when you are setting up the SEAD strikes, use the edges and corners of the map. You can do this with any aircraft with a high enough EW rating. Set your strike to come in a few hexes down on the corner and then exit at that corner. It won't affect the EW battle, but it will cut dwn on the golden BB syndrome, which is the greatest danger a high EW airstrike faces.
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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