RE: Total War in Germany 3.0
Two thoughts:
- One thing that has bothered me abit about the situation is how empty the rear areas can be behind each army. This leaves open the possibility for wide-ranging operations behind enemy lines, while in fact these rear areas would be full of support formations but also Interior Ministry units, police, paramilitary forces, etc.
Have you considered adding units in, perhaps fixed on VP hexes for each side, to represent Interior Ministry, security, police and other forces? I am not talking about major combat capability or any real mobility. But that would make it less likely either side would get too frisky with helo raids, etc. At least there would be some opposition, spotters, etc.
- What about refugees on the roads? I seem to recall several board wargames on the topic having rules to reflect roadjams in cities as refugees flee. PzC has the capability to add this impact via the congestion rules.
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