RE: Total War in Germany 3.0
Im not at home so i cant look but off the top of my head there is a congestion rule which only lets u have so much at one time and when u cross over another unit on the road it cost more movement points then if there was nodody there.And i cant remember the name but theres the disruption rule or something like that where off the editor u can add hexes that when units drive threw they have a chance of being disrupted. I was going to leave 1 east german reserve div behind the lines for security/defensive reasons in fixed positions and theres alot more continues reinforcement activity for both sides so there will be more troops traveling threw the rear areas. As far as adding more units i have but they are all combat units and hqs, if u start adding security and ministry units on both sides ur adding another 100 units to the game and its already BIG, trying to keep it half way manageable. Plus if u r playing PBEM u can leave as many units as u want behind the lines.
Aaron
Rangers Lead the Way
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