RE: Total War in Germany 3.0
your point on fixed units not causing additional work is well taken, the next q would be if u add fixed units as reinforcements during the game how do i know how the war is going, example if i tell the cpu to add a security bn to hannover on turn 20 and u got stopped and didnt control hannover then a unit will appear behind enemy lines. Its kinda like working with the AI, when i give it a order to move to hannover on turn 1 then i have to assume how long it will take to battle its way there and then issue another order for turn 15 to head someplace else. Im just assuming how long it will take to get there if it ever does. I did pretty well in 3.0 but theres still ways to break an AI there always is.
Aaron
Rangers Lead the Way
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