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Huge Op or Battle Tip
06-06-2007, 12:48 AM,
#2
RE: Huge Op or Battle Tip
Sound advice. It was a challenging and long game but in the end my Jugend were bathing in the channel despite your gallant stand. I think now you can see the efficacy of a dispersed Eisenhower broad front advance versus a Montgomery-style rapier-like thrust. I think your major mistake was trying to engage my armor at long range and massed together: allowed me to flank you and destroy the shermans at long range. When you adopted the villages and woods as "hedge-hogs" and sniped with your VC's things went better for you albeit too late in the game.

I think the op advances the following phases start lines based on how much the Axis has advanced but isolated pushes further on get stuck without a set up zone (i.e. either have to be returned to a set up zone further in the rear or stay as the computer left them at end phase, i.e. potentially very vulnerable). Therefore, in this op, it seems like a slow advance based on infantry, with armor back to take out identified targets works best.

If Allies can keep from being appreciably attrited, Allied strength grows from phase to phase, making the "hedge-hogs" a hard nut to crack.

It might be interesting to hear or see how a "rapier-like thrust" strategy worked in past or future NP Blut & Ehre games.
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Messages In This Thread
Huge Op or Battle Tip - by Easymeat - 06-05-2007, 05:56 AM
RE: Huge Op or Battle Tip - by herroberst - 06-06-2007, 12:48 AM
RE: Huge Op or Battle Tip - by Ratzki - 06-06-2007, 04:47 AM
RE: Huge Op or Battle Tip - by Smashing(FGM) - 06-06-2007, 06:18 AM
RE: Huge Op or Battle Tip - by Fullhouse - 06-06-2007, 08:07 AM
RE: Huge Op or Battle Tip - by Smashing(FGM) - 06-08-2007, 05:33 PM
RE: Huge Op or Battle Tip - by bluehand - 06-08-2007, 07:01 PM
RE: Huge Op or Battle Tip - by Hedgehog - 06-08-2007, 07:44 PM
RE: Huge Op or Battle Tip - by Ratzki - 06-09-2007, 01:26 AM

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