Sharpshooter movement test
So I decided to do my own test of sharpshooter movement.
Here is how the test is setup:
Lanes of open ground 665m long split by tall pines. US platoon leaders all with +2 stealth ratings siting at one end on the lane; at the other end a sharpshooter and a tank hunter squad. 16 different groups - 4 each of elite/crack/vet/reg TH and sharpshooters. The platoon leaders are half reg half elite (although I later remembered that tests showed that unit quality doesn affect how well a unit spots).
Simple test. Gave a move order to all the german units to walk through open ground towards the US platoon leader to see at what distance the units were spotted.
Results:
Tank Hunters - All 16 tank hunters were spotted as soon as they got into the open gound - 665m
Reg Sharpies - 320/320/320/270
Vet Sharpies - 285/267/265/265
Crack sharpies - 210/210/195/190
Elite Sharpies - 175/170/155/125
So how am I going to use this data?
If I have a vet sharpshooter in a battle, and I want to get the unit into cover without being seen, I know I need to be about 325m away for reg, 300m away for vet, 225m away for crack and 200m away for elite. That is if I am crossing open ground.
Of course sharpshooters cannot hold ground. But having eyes across the entire battlefield is one of the most important things a player should do - at least for the first 10 turns of a battle.
I might do some more tests with brush/rocky ground/rough terrain & fast movement.
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