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Guadalcanal
06-12-2007, 02:38 PM,
#4
RE: Guadalcanal
Adam Parker Wrote:All-in-all, Guadalcanal is a good game but just expect pure surface action here, an overly criticised lack of control over secondary gunnery and pure tactical decision making.t is this latter element which is the biggest difference between it and Carriers at War. The whole maneuver aspect that makes a naval battle so immersive. I wish the two game systems would merge!

Would you please care to elaborate? Are John Tiller's NC games too tactical or only tactical? Is some of the maneuver aspect missing in Guadalcanal? If so, what part?
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Messages In This Thread
Guadalcanal - by Hank - 06-12-2007, 02:14 AM
RE: Guadalcanal - by NACBAR2 - 06-12-2007, 09:52 AM
RE: Guadalcanal - by Adam Parker - 06-12-2007, 10:38 AM
RE: Guadalcanal - by Liebchen - 06-12-2007, 02:38 PM
RE:�� Guadalcanal - by Adam Parker - 06-12-2007, 07:55 PM
RE: Guadalcanal - by Gasbag - 06-12-2007, 03:00 PM
RE: Guadalcanal - by Adam Parker - 06-12-2007, 09:50 PM
RE: Guadalcanal - by Hank - 06-12-2007, 11:23 PM
RE: Guadalcanal - by Hank - 06-13-2007, 11:22 PM
RE: Guadalcanal - by Sgt Fury - 06-14-2007, 01:24 AM
RE: Guadalcanal - by Adam Parker - 06-14-2007, 01:57 AM

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