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Trenches
06-12-2007, 05:30 PM,
#5
RE: Trenches
I would add one thing to the trench topic. They offer the best cover in game (7%), and units in there can absorb a tremendous fire.

In a current game I kept area firing into a trench with several T34/76 for several turns. I thought no one could survive that but I was wrong. The trench itself a small patch tough, but when it comes to the dice rolls it behave like it would be a normal tile with super properties. So close hits aren't simulated as a devastating explosion in the trench, but as an explosion in a super-coveraged tile.
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Messages In This Thread
Trenches - by PoorOldSpike - 03-30-2007, 09:09 PM
RE: Trenches - by PoorOldSpike - 06-11-2007, 12:29 PM
RE: Trenches - by RockinHarry - 03-12-2008, 06:20 AM
RE: Trenches - by Copper - 06-12-2007, 06:52 AM
RE: Trenches - by Colonel Talvela - 06-12-2007, 01:08 PM
RE: Trenches - by kineas - 06-12-2007, 05:30 PM
RE: Trenches - by PoorOldSpike - 06-24-2007, 01:04 AM
RE: Trenches - by RockinHarry - 03-12-2008, 06:22 AM
RE: Trenches - by PoorOldSpike - 03-11-2008, 10:08 AM
RE: Trenches - by RockinHarry - 03-12-2008, 06:18 AM
RE: Trenches - by PoorOldSpike - 03-12-2008, 07:48 AM
RE: Trenches - by PoorOldSpike - 03-12-2008, 07:49 AM
RE: Trenches - by PoorOldSpike - 06-26-2008, 04:44 AM
RE: Trenches - by Bear - 02-03-2009, 04:18 AM

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