RE: Op fire filter question.
Hi Maxter,
You're right in that the filter does add one more thing to the game a player can bungle. It does need some experimenting and practicing to get the hang of it. But once you do figure it out, it opens a lot more possibilities.
The overwatch is about far more than just ambushes. In one game I have now I have some armor in positions overlooking most of a big coastal area in front of them. I set the filter for them so that each covers a specific area with OP fire. Those area's are at 40+ hexes distance so I wouldn't qualify it as ambush settings. The area's are chosen because they are the most likely places the enemy might pop up with (light) armor taking a quick recon peek. It also has the advantage that my tanks will only fire at targets more or less directly in front of them. If they were to OP fire diagonally to the far left (and remember, they have a very wide view) they would possibly expose their (turret) sides to flanking fire from the far right. Now they'll keep their thickest armor facing the enemy.
Another use is if you know a specific enemy AFV type like a heavy tank is just behind a crest line (it keeps popping up firing at you and going back) and you have only 1 weapon available that can take it out. Then set the armor thickness parameters and overwatch zone in such a way it'll only fire at that brute once it shows itself again and at nothing else. I'm sure you'll find other uses too.
Narwan
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