Quote:Concerning 'Ambush 312 Spetsnaz Group 4/1984', it seems to me designed more to play vs ai than for pbem, because there are no victory hexes. So it is not primarily a H2H scenario, IMO.
To order about mojaheds difficultly enough. At them is not present smoke.
Experience average, though morals high.
Tested, it is difficult enough to attack, especially if for the first time it to do.
Playing for Russian, it is easy to hide in smoke if insurgents will find out them and will begin bombardment.
But always there is a chance to lose the Soviet soldier from a stray bullet (they Size=1, except for sniper).
What for victory hexes if it is possible to make waypoints ?
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Has now updated a file.
Link the same.
At spetsnaz group now is not present smoke is it is made for balance of forces.
The USSR became more difficult for winning.