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AOTR: Smoke
06-20-2007, 12:48 AM,
#7
RE: AOTR: Smoke
Bradley62 Wrote:I should clarify, I was the Russians. Just noticing every scenario played so far, there is no smoke as an option.

Ok sorry. I thought you were Germans. AI cannot perform well in such city fight. I recommend taking the attacker against AI for a challange.

Smoke allowance is scenario designer's decision. Some don't prefer smoke much. I generally give high smoke allowance to scenarios that have assault over fixed positions. I agree that players should be given smoke for attacking manuevres.
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Messages In This Thread
AOTR: Smoke - by Bradley62 - 06-17-2007, 05:19 PM
RE: AOTR: Smoke - by general_solomon - 06-19-2007, 12:09 PM
RE: AOTR: Smoke - by McIvan - 06-19-2007, 04:02 PM
RE: AOTR: Smoke - by McIvan - 06-19-2007, 04:05 PM
RE: AOTR: Smoke - by Ozgur Budak - 06-19-2007, 07:31 PM
RE: AOTR: Smoke - by Bradley62 - 06-19-2007, 10:24 PM
RE: AOTR: Smoke - by Ozgur Budak - 06-20-2007, 12:48 AM

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