Turn 14 Orders - A pleasent Surprise
Well I started this turn and noticed something quite pleasent right away.
Finally the MG is on his belly. I dont really know if something caused it in his orders phase (that seems doubtful), so that seems like a small victory. Same orders here - Fire At Will!
On the right:
In my previous post I mentioned that him withdrawing troops only helps if he has other units that can prevent me from persuing. Well now I am persuing. Cpl Cooper is going to take his 4 remaining rifles in his half-squad and assault the woods. As I write this I realize that I should have pushed Lt Strosnider's HQ unit forward, because that half-squad will almost certainly go out of command range. I also have another half-squad rushing forward to some rocky ground (soft cover but still better than open) hoping to either draw some fire or get a spot on hiding units. Lastly I have a flamer that is going to try to cross the 100m of open ground and get into the rough. He might not make it, but it is worth a try.
Off screen about 300m back I fast moved the M10 to behind another patch of woods. Hopefully
The Coil will get a spot on it and will keep any guns over there silent for a few more turns.
To the center woods -
The main action here is that Cpl Atak's half squad is going to continue its assault futher into the woods. I figure there is a good chance he gets gunned down, so I decided to give an area fire order for him to toss his satchel charges at the German marker - even though I also assume there is a good chance that that particular unit will get a withdrawel order. So I could either lose Atak's squad, or waste his satchels, or possible blast those Germans to hell. Who knows. More fun that doing nothing though.
On the left I will mention that I am pushing three units forward just a bit. I am hoping I dont run into an ambush, but I am getting bored over there.