Bunkers
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06-22-2007, 08:15 PM,
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Reddog
Reddog's Raiders
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Posts: 306
Joined: Sep 2001
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Bunkers
I just finished playing the scenario called "Enemy at the Gate" and commanded the Axis side. I've yet to fight in a battle that had not only a large amount of "bunkers" but as the attacker I needed to capture at least 1 for any hopes of even accomplishing a "Draw".
I'm not the "sharpest knife in the drawer" nor anything above an average tactician but "bunkers" have got to be one of the hardest obstacles in these CS games to capture... prior to the introduction of rockets in the war.
Granted "bunkers" must have been a difficult defensive position to capture and/or destroy in the war but I think their defensive abilities in the CS games are far too strong in comparison to the attack values given the troops and equipment in the game. I can see the rifle squads or for that matter the PzG squads may not have the firepower in the early years of the war but I think the engineers and especially the flamethrower tanks should be able to do more damage to "bunkers" in the game then their current capabilities?
Maybe this is something that could be posted and/or discussed at the Matrix website under their current posting of "Wish List"? A consideration to either adjust the defensive value of "bunkers" and/or "pillboxes" and/or increase the attack value of engineers and/or flamethrower vehicles?
These are just my thoughts and I guess you could say tactical frustrations and I would like to know what your thoughts are? Your battlefield encounters with "bunkers" and how you approached and dealt with them... again this is prior to rocket launchers?
I don't mean to say that once the rocket launchers hit the battlefield that they are any easier to take out and/or capture but at least then you have a better chance of doing so... IMHO.
Thanks for your time and thoughts. :thumbs_up:
Good Hunting,
Reddog
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Bunkers - by Reddog - 06-22-2007, 08:15 PM
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