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Crew Cost and Victory Points
06-23-2007, 01:46 AM,
#15
RE: Crew Cost and Victory Points
Units that exit the map count the same as kills, at least in MBT. Not sure about W@W. IIRC, W@W has 'exit the map' victory conditions. One of the better differences in the Matrix version of SP is the variety of victory conditions. Not just capture the flag, but hold the flags, hidden flags and flags that once are taken, stay taken. Those and the variable start line are pretty neat. If it wasn't for the spidey sense and those dam Rambo crews.

Matxer, An algorithm that can go toe to toe with a human in a war game could and would be adapted to a robot. War is really just a ritualized form of hunting, so the decision making process would be the same, no matter if the places to hide were virtual or real. Target selection ( the key to winning the firefight) would be the same, virtual or real world.
It would be a lot of work, but tactics could be coded. Operations and Strategy are mostly logistic efforts, so that would be different. Besides, the generals would grow to love robotic privates, as would the politicians, but I don't think they would be so keen about robotic generals.
Right now the French are leading the field, slightly ahead of the Japs.

http://www.linuxdevices.com/news/NS6263763539.html

The difference between a robot using a garden hose to clean the driveway and a LMG to clean the banlieues is just a matter of programming.
Remember, the robot doesn't care. Driveways, banlieues, hose, machine gun, it;'s all the same to "Nao"
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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Messages In This Thread
Crew Cost and Victory Points - by matxer - 06-20-2007, 02:56 AM
RE: Crew Cost and Victory Points - by matxer - 06-21-2007, 04:12 PM
RE: Crew Cost and Victory Points - by matxer - 06-22-2007, 03:56 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-22-2007, 04:51 AM
RE: Crew Cost and Victory Points - by matxer - 06-22-2007, 05:19 AM
RE: Crew Cost and Victory Points - by matxer - 06-22-2007, 05:50 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-22-2007, 08:13 AM
RE: Crew Cost and Victory Points - by matxer - 06-22-2007, 08:28 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-22-2007, 02:35 PM
RE: Crew Cost and Victory Points - by matxer - 06-22-2007, 07:13 PM
RE: Crew Cost and Victory Points - by Havoc - 06-23-2007, 01:06 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-23-2007, 01:46 AM
RE: Crew Cost and Victory Points - by matxer - 06-23-2007, 01:57 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-23-2007, 05:53 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-23-2007, 11:38 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-23-2007, 03:53 PM
RE: Crew Cost and Victory Points - by Krec - 06-24-2007, 04:10 AM
RE: Crew Cost and Victory Points - by matxer - 06-24-2007, 04:31 AM
RE: Crew Cost and Victory Points - by Grumbler - 06-24-2007, 05:16 AM

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