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Bunkers
06-23-2007, 03:15 AM,
#4
RE: Bunkers
It also depends on what game you are talking about. East Front bunkers are different than West Front/Rising Sun bunkers (which I think are the same).

One note on artillery and bunker busting. If the defender stacks the bunker with six, high defense, 2-SP units (especially ones with high attack factors like German MG squads) artillery loses much of its effectiveness. That's because artillery is less effective on low-sp infantry units than on high-sp units, and with six 2-sp units he still only has 12 sp in the hex total. If that is the case, don't rely on your artillery alone to disrupt all 6 units prior to the assault. It'll take a lot of direct fire units as well (assault guns, Sherman 105s, SU-152s, or other big HE throwers if you have them).

Strangely enough, late war if you have some high-hard attack factor tanks (Tigers, Fireflys, etc.), pillboxes (hard targets) can actually be easier to take out than bunkers (soft targets), although artillery doesn't do much against pillboxes.
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Messages In This Thread
Bunkers - by Reddog - 06-22-2007, 08:15 PM
RE: Bunkers - by Jason Petho - 06-22-2007, 11:01 PM
RE: Bunkers - by Reddog - 06-23-2007, 01:08 AM
RE: Bunkers - by Mike Abberton - 06-23-2007, 03:15 AM
RE: Bunkers - by Krec - 06-23-2007, 07:28 AM
RE: Bunkers - by Copper - 06-23-2007, 09:00 AM
RE: Bunkers - by Reddog - 06-23-2007, 12:52 PM
RE: Bunkers - by Krec - 06-24-2007, 03:57 AM
RE: Bunkers - by Digger - 06-24-2007, 11:40 PM

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