matxer Wrote:'Units that exit the map count the same as kills'
Really ? I didn't know that.
Grumbler, you're pretty knowledgeable at SPMBT.
Maybe. I have been playing SP since before day one. I had a cousin that worked at at JCS and got the bootleg beta disk, so when it hit the stores, I was waiting out front with green stuff in my grubby hand.
The thing is that the changes come so fast and furious that I have stopped trying to keep up with them. 3.0 seemed to be a back step from 2.51. I still haven't noticed any difference between 3.0 and 3.5
Then again I'm not an equipment guy, I look more at how the changes effect tactics.
Epoletov could be correct about moving off-map in 3.5. I have never tested it. The original purpose behind counting exited units as kills was to keep guys from gaming the system by moving off map to shoot at their opponents off-map arty. As it was explained then, due to limitations in the code, the only way to stop that was to count the units that moved off map as kills. That led to the curious case of being able to target those units, even though they were killed.
I would guess the programmers couldn't test to see if the unit was dead before targeting , so they did the test before shooting. So your off board unit will target the enemies off board unit, but it won't shoot at it.
I think they re-did the off map counter battery module a while back ( 2.0?) and the 'helio bug' might have returned from the dead.
I will look and see. I am playing Hakseang in a game and I had a problem and had to reload my turn. He had slaughtered my on map arty that turn, and when I reloaded , his luck ran the other way. So I ran all the SPA's and tracked mortars he had killed off the map to keep things kosher. When I get the next turn back I'll look and make sure that the points were counted (redlined) and see if I can target his off map arty.