Marquo Wrote:Unfortunately there is no real good way to play the AI in a large campaign. It seems to work best in smaller scenarios.
GMT makes a game called Roads to Leningrad. It uses a very interesting activation sequence based on drawing chits. Allowing the AI a double move is a great idea, except in games that are time sensitive (like Minsk) where the attacker needs to press on at all costs, so halving the number of attack turns will cause you lose; and if you do win it means that the AI really does not function well. Which games do you play like this?
The best way to play 24/7 is to increase your number of PBEM opponents.
Marquo
You can win in Minsk just from solely destroying the enemy units, you don't have to take Minsk, that's just a bonus. The clues in the name, the campaign is called "Destruction of Army Group Centre" not "Capture Minsk" :).
And if you can't obtain a major victory as the Russians against the AI by turn 40 ,even missing half you moves, you are probably soing something very wrong. It is not recommended to play Minsk vs the AI as the Russians, it's just not up to it. You would probably get more mileage from playing the Germans