Turn 26
Things are beginning to fall apart.
Here's how the left side looks:
Right about as CT started pressing forward from the treeline, 3 of my 5 HMGs on that side of the map jam. Not good. I open up with the AT gun to surpress his MG in the woods. Predictably it last about a turn before it gets hail-fired to death by a couple 'zooks. My MGs on the far left begin to panic. The IG is still up and shooting, but I bet it doesn't last another turn. It'll be flanked shortly regardless. Worst of all is the appearance of what is apparently 2+ Priests in the distance. Still just sound contacts, lobbing in HE at long range to not real good effect. But not good for me. You know you are in trouble when your AT strategy is reduced to "I sure hope they get bogged."
In the middle:
My last MG crewman in the forward section of trees finally eats it. Makes me a bit sad to see him go. I hope CT doesn't know the blank terrain window bug (always surprising to me how many people, even pretty good players, don't), and thinks he just ducked and covered again. Either way, it's the beginning of the end for that forward flag. Still a pretty healthy platoon in the trees but they're going to get surrounded and pasted pretty quick. I lose one of the IG's in the middle to mortar fire. Still have a couple AT guns and an IG with decent fire lanes, if CT gets the Priests any closer (one more sound contact shows up deep in the center), but I doubt he will before I have to uncover them. His infantry is still too strong now and he's too careful. I reposition my last little reserve platoon to strengthen the right center, which is getting hit hardest right now. Continue to hit his front line guys with off-board mortar fire to slow down the incoming (and keep them at least 'alerted' so they won't get any satchels off). Ammo is going to be a problem though - not nearly enough to last the rest of the game...
On the right:
CT has moved onto and thru the flags. My platoon at the far back of the map moves to engage a flanking platoon. Probably broke cover a bit too soon with them...
The bunker MG opens up on CTs shooters around the flag who are pouring fire into my right flank.
Not looking good for me at this point...Going to run out of ammo, going to run out of AT guns, going to get HE'd by the Priests if I don't get overrun first. Hoping I'm doing more damage to CT than it looks like, and reminding myself that a lot of those units I see are half-squads and zooks. Hope those few of you who place your bets in the 'banter' thread placed 'em on CT (and I suspect you did). Next time I do a DAR, I'm picking a softer opponent...