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Op CM Playtesting Progress....
07-04-2007, 12:18 PM,
#5
RE: Op CM Playtesting Progress....
herroberst Wrote:Is this to be like the Domination tourney where we fight over grid squares and advance and retreat based on the battles? I think Vulture did a tourney like that once that was quite interesting.

Germans calling off an attack. I admit to being sensitive to losses in CM games even though it is just a game. Seeing my tank commanders drilled in the head by snipers is particularly galling. Just can't get myself to play with gay abandon regarding losses.

This will resemble Domination in that it does have a map. It will stop all resemblance at that point.

Op CM will have overall commanders that decide where to fight. Those battles are then fought by lower commanders. There is no anybody and everybody pick a fight.

The operations will be set on historical operations. These can be set anywhere in WWII. North Africa with any of the many operations there, Normany, the Battle of the Bulge, Arnhem, Reichswald, Sicily, Crete, Kharkov, Stalingrad, battle for Moscow, the great encirclement battles, Northern or Southern shoulders at Kursk, Destruction of Army Group Center, Budapest, Debrecen...the list is endless. Whatever operational area interests the administrators.

All OOB's and maps are tracked. Everytime you fight in that battle location you will fight on the same map. Everytime a particular unit goes into combat the OOB will determine what it goes into combat with.

There will be a time schedule. The operations are setup to play in realtime.

That means that you have a 2x2km battle location that will be determined 30 actual in our lifetime days or 20 CM game turns whichever comes first. Of course a nationality can pull back as happened in this particular battle.
In the playtest we are currently involved with 30 actual time days equals an OP CM day. The clock moves on and how and when you finish your battles is important just like it is in real life.

We are currently working on an upper size limit to the battle so that the entire battle of Kursk doesn't happen in an 2x2km battle location.

Basic unit sizes are battalions. The fights are good sized but not unmanageable. All combat losses follow the unit through combat from the first to the last combat.

Good Hunting.

MR
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Messages In This Thread
Op CM Playtesting Progress.... - by Mad Russian - 07-03-2007, 10:59 AM
RE: Op CM Playtesting Progress.... - by Fullhouse - 07-03-2007, 07:19 PM
RE: Op CM Playtesting Progress.... - by Mad Russian - 07-04-2007, 12:18 PM
RE: Op CM Playtesting Progress.... - by mTk(FGM) - 07-05-2007, 04:45 AM

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