RE: NGP^85 -- Self Propelled SAM ?
I found the max range of SAM units and cut it in half and then some more b/c it would be alot harder to hit a helo hovering around the ground than a aircraft, Example SA-6, Max range 12,Min range 3 but an SA-6 doesnt have a very low altitude for hitting targets so it has an att value of 8. To put it in perspective the AH-64 has a def of 14.Cobra 12, most troop transports around a 10. So it still favors the helo but the SAMs will bring some down especially if u run into more than 1 of them. And no it wouldnt be able to att ground troops in IF because it has no hard/soft attack value,Now if u gave it a range of 10 on soft targets then yes it would be able to but were not going to do that, and u mentioned a line of sight for your SAMS the problem with that is like the SA-6 has a minimum range of i believe 3000m, it wasnt very maneuverable.The only problem im having with it isnt really a problem just personel taste, the game doesn't have a SAM option in the editor so if u say its an AA unit u get the machine gun sound but an Nato AA symbol on the map, now if u make it a GM unit then u get that beutiful missile sound but an Nato GM symbol on the map, the other problem with that is with TRK vehicles it works fine it lists as vehicles but a GM MOT unit list guns not vehicles so im still playing with that.The only other option i c would be GM PM that counts it as vehicles and would work for the SA-8 even tough its not really armoured but that still leaves the question of the towed Hawk and Rapier. :smoke:
Aaron
That oob i posted some how got screwed, i stuck it back in my editor and fixed the values if u downloaded it u might want to toss it and download the new one
Rangers Lead the Way
|