RE: NGP^85 -- Self Propelled SAM ?
I made it a combination of 2 things, 1 was the addition of SAMs with AA values of 6-14 and with the AAA at 10-14 and a Soviet Mech unit at 4 it works great. Instead of raising AA on ground units its not needed b/c a lowered DEF values on all Jets and Helos (2-6 points on Helos and 6-8 points on aircraft) the highest A/C value is the A-10 and SU-25 at 12 DEF(were at 20, thats why they never got shot down), most A/C r 8 to 10, helos 10-14. A change of 8 points makes all ground units already 40% more effective by dropping Def values on A/C and keeping values the same on ground units. U will c 40% more Helos get shoot down without even the SAMS, the addition of the SAMS will throw in another 10-20%. If u were like me when i play the game i almost never lost a Helo. A friend of the family was a cobra pilot in ACR and he didnt expect to be alive 30 minutes after a war started, yes AAA is most eff and the values show that but SAMS r effective in keeping Helos away from a small area, even though they r IF flagged they can only c what your units c therefore can only shoot at what u can c, if they could c everything in a 12 hex radius a would say no to them but u can still sneak through an area with them which seems realistic to me.
Aaron
Rangers Lead the Way
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