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MCS - 1.02 Patch is ready
07-27-2007, 06:09 AM,
#14
RE: MCS - 1.02 Patch is ready
Having a bit of a problem since updating the patch in a pbem game. Me and my opponent were in the middle of the scenario for WF, In the Virgin's name, and both updated with the new patch. The next turn file that came the replay worked fine but in stating the turn all my opponents units are now question marks that can be seen or fired on?
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Messages In This Thread
MCS - 1.02 Patch is ready - by Jason Petho - 07-25-2007, 10:05 AM
RE: MCS - 1.02 Patch is ready - by kernel t - 07-25-2007, 10:54 AM
RE: MCS - 1.02 Patch is ready - by Copper - 07-25-2007, 11:24 AM
RE: MCS - 1.02 Patch is ready - by kernel t - 07-25-2007, 11:41 AM
RE: MCS - 1.02 Patch is ready - by Jeepster777 - 07-25-2007, 12:46 PM
RE: MCS - 1.02 Patch is ready - by Nort - 07-25-2007, 01:27 PM
RE: MCS - 1.02 Patch is ready - by Mark W - 07-25-2007, 02:14 PM
RE: MCS - 1.02 Patch is ready - by Valor - 07-25-2007, 06:01 PM
RE: MCS - 1.02 Patch is ready - by Jason Petho - 07-26-2007, 12:26 AM
RE: MCS - 1.02 Patch is ready - by Big Dawg - 07-26-2007, 09:42 AM
RE: MCS - 1.02 Patch is ready - by Sir Killalot - 07-27-2007, 06:09 AM
RE: MCS - 1.02 Patch is ready - by Copper - 07-27-2007, 06:18 AM
RE: MCS - 1.02 Patch is ready - by Glenn Saunders - 07-27-2007, 06:21 AM
RE: MCS - 1.02 Patch is ready - by Oberst - 07-27-2007, 09:36 AM
RE: MCS - 1.02 Patch is ready - by Jason Petho - 07-27-2007, 11:27 AM
RE: MCS - 1.02 Patch is ready - by Sir Killalot - 07-27-2007, 11:39 AM
RE: MCS - 1.02 Patch is ready - by Jason Petho - 07-31-2007, 02:57 AM

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