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The differance between CMx1 and "CM"x2.
08-01-2007, 08:57 AM,
#4
RE: The differance between CMx1 and "CM"x2.
All you have to do is read my post on BF forums to find out how I feel about my wasting 50 bucks on the greatest Bug story since Starship Troopers...

It's a total lost cause, it can't be a RTS because the UI is so Wego style, yet the wego system is barely implicated and makes massive PBEM files.. notably 1 meggers just to send passwords back and forth LMAO

BF has put out 2 crappy games in the past 4 months.. I don't look for them to survive in the wargaming business for too long after this.. They wanted a RT shooter game and screwed the pooch both ways leaving a innovative Wego system in the dust and trying to make a FPS out of the dumbest TacAI system to grace the PC scene in a LONG time.

I got a chuckle out of my hoping matrix will buy the CMx1 source codes and make it better post :)

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Messages In This Thread
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 07:35 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 08:57 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:43 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:55 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 06:52 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:47 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:54 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:42 AM
RE:��The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:53 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 11:12 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 10:48 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:38 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:41 PM

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