• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


The differance between CMx1 and "CM"x2.
08-01-2007, 09:44 PM, (This post was last modified: 08-01-2007, 10:22 PM by Thor.)
#15
RE: The differance between CMx1 and "CM"x2.
I love the BFC post about the troubles of how abstractions with the new LOF and LOS rules allowing units to shoot through terrain is OK because we have a lovely looking map as compensation. Eek

That's why there's no hulldown order anymore i guess.

cheers
Quote this message in a reply


Messages In This Thread
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 07:35 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 08:57 AM
RE: The differance between CMx1 and "CM"x2. - by Thor - 08-01-2007, 09:44 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:43 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:55 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 06:52 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:47 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:54 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:42 AM
RE:��The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:53 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 11:12 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 10:48 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:38 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:41 PM

Forum Jump:


Users browsing this thread: 34 Guest(s)