In the East, Dave's vaunted SMG squads are being crushed under foot like woodland pixies. Indeed a midsummer night's bad dream. With seven turns to go, gentle 'Puck' is braying up a storm and running for his life with the rest of the SMG troops...
My 75mm IG and the Grille will be ready to fire in a turn, and my Hetzers will be able to help out from the back. If I cannot get to the second flag, I will use the dishonorable flag rush tactic and nullify Dave's possession of it... (he's the one that asked for non-variable turns)
In the middle, there is no real resistance left, and after using mortars to silence the Maxim MG's at the back of the map guarding the second flag, my men are advancing upon the middle flag. The Grille and Hetzer will help seal the deal there.
Unfortunately, Dave has finally been able to prey upon the weakness of my tight formations and is now dropping 122mm arty on elements of my western infantry company... so far, only a few causualties, but if he unloads the whole spotter on that area, my advance towards the second flag may be halted.
I have another platoon or so still securing the first west flag, and I still need to take care of his T-34... unfortunately last turn, the Hetzer hunt orders were not long enough to bring him into LOS, and he'll be ready for the bushwacking hetzer next turn... I've sent over the HMG platoon leader (avec panzerfaust) from behind the T-34, and with some luck, can nail him while he's waiting for the hetzer to advance on him.
Six turns to go now... IF all goes well, I can secure 2-3 flags and nullify all of his... sure to be at least a minor win, and maybe even a tactical (as I have been very hard on his troops causing many casualties with my slow and methodical attack).
Cheers!
Leto