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The differance between CMx1 and "CM"x2.
08-06-2007, 04:33 PM,
#62
RE: The differance between CMx1 and "CM"x2.
"Abstraction" and "1:1" don't go together.

The word they're looking for is "error." If the graphics are 1:1, and a bullet can pass through a solid object as if it's not there, then it's not an "abstraction" it's an "error" in the graphics. If it's not an error, then they are obviously not really 1:1 (a direct representation of what exists in the game context), they are an abstraction. Can't have it both ways.

Anyway, an RT tank/team/squad level game is going to flop as a 'serious' wargame. It will devolve into who discovers the gamiest ways to give orders and who is fastest on the keyboard. Hardly what wargamers are after.

Ironically WEGO *better* simulates a less than omnipotent commander, in that you're stuck with what you order for at least 60 seconds after you give the order.
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Messages In This Thread
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 07:35 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-01-2007, 08:57 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:43 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 01:55 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 06:52 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:47 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 07:54 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:42 AM
RE:��The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 08:53 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 11:12 AM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-02-2007, 10:48 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:38 PM
RE: The differance between CMx1 and "CM"x2. - by Copper - 08-05-2007, 07:41 PM
RE: The differance between CMx1 and "CM"x2. - by Sgt Barker - 08-06-2007, 04:33 PM

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