• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


What is with the propoganda at BF???
08-10-2007, 03:57 PM,
#17
RE: What is with the propoganda at BF???
I've said it before, but I think some people are forgetting the CM series history. From what everyone says the CMx1 engine needed a number of patches before it was right, and reached it's peak in CMAK, i.e. three paid for products later, yet I don't read many complaints about that.

IMO people should at least let BFC patch SF before dismissing it completely, and recognise that: PBEM is still there and improved in mechanics terms, even if there are some AI issues to be patched; SF represents a leap in terms of 1:1 representation which is significant to me even if not to you guys - now you can see when squad members have LOS (although not flawlessly from what others have said), etc.

What I have always perceived as the core values of CM are still present as far as I can see:
1) Realistic qualities to units and weapons and their effects;
2) Punishment for poor tactics!
3) A realistic and non-gamey approach to simulating battles.
Quote this message in a reply


Messages In This Thread
What is with the propoganda at BF??? - by Copper - 08-08-2007, 01:11 PM
RE: What is with the propoganda at BF??? - by teeps - 08-10-2007, 03:57 PM
RE: What is with the propoganda at BF??? - by Copper - 08-11-2007, 09:21 AM
RE: What is with the propoganda at BF??? - by Copper - 08-11-2007, 09:26 AM

Forum Jump:


Users browsing this thread: 9 Guest(s)