• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


ME 67 1973 Suez Scenarios
08-11-2007, 08:06 PM,
#1
ME 67 1973 Suez Scenarios
As I am getting thumped as the Isreali player at the moment it seems to me that there is no stopping the Arab army and it can go where it wants as there is no restriction to stay in the SAMs ranges.

This seems wrong. 67 was designed pre MG44 which introduced fixing of units. Would it be better/more historical to fix the Arabs at the end of Day 1 and shift the objective VP hexes into that area?

I know little detail about this battle but I think this would help. If teh Isreali attack then of course the units can respond and counter.
The units used for the attack when the Syrians where in trouble could be released on a random chance starting with day 3?

Mike
Quote this message in a reply


Messages In This Thread
ME 67 1973 Suez Scenarios - by Mike Bowen - 08-11-2007, 08:06 PM
RE: ME 67 1973 Suez Scenarios - by RedDevil - 08-13-2007, 04:51 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)